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2K migrates Civilization games and Borderlands from GameSpy to Steamworks

Posted by Shark (Admins) at Apr 23 2014, 02:12 PM. 0 comments

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Online matchmaking client GameSpy is shutting down on May 31, which means that the games that still rely on it will have to either transition to a new solution or go offline. It looked pretty grim for a long list of games when we first heard the news, but since then most of the popular games announced that they will not go silently into the night. Today, we got the great news from 2K that there might be bit of downtime, but that Borderlands and the Civilization series will be transitioning to Steamworks.

“Beginning May 31, 2014, select legacy titles from the Borderlands and Civilization catalogs will temporarily go offline while service is transitioned to Steamworks,” 2K said on its website. “During the transition, players will experience interruption of several features, including online play, matchmaking and voice over Internet protocol (VOIP). Players will not experience interruptions to offline play.”

Here’s 2K’s full list of games that are switching to Steamworks:

Civilization III
Civilization III: Conquests
Civilization III: Play the World
Civilization IV
Civilization IV: Beyond the Sword
Civilization IV: Colonization
Civilization IV: Warlords

As we’ve previously reported, Electronic Arts, Activision, Epic Games, and Bohemia Interactive all announced that some or all of their games will survive the GameSpy shutdown.

So far, the biggest casualties seem to be the online multiplayer modes for Crysis and Crysis 2. If you’re really upset by that, there’s even an online petition you can sign.

Call of Duty: Ghosts patch adds Chaos mode to Extinction

Posted by Shark (Admins) at Apr 23 2014, 02:10 PM. 0 comments

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The Call of Duty series has become somewhat infamous for hiding the bulk of its additional content inside paid-for DLC. A new PC patch for Call of Duty: Ghosts contains the rare bonus of a new, and entirely free, game mode. Chaos has been added to Extinction co-op multiplayer, providing a variation of the game type last seen as part of Modern Warfare 3's Spec-Ops mode.

In it, players battle never-ending waves of enemies. So far, so every co-op mode released since Gears of War, but the twist comes in the additional bonuses. By chaining together kills, players unlock power-ups to help them battle on. It certainly sounds like a chaotic variant of Extinction. As opposed to the orderly, subdued extinctions we're so used to.

Want to see a big ol' dump of patch notes? You're in luck:

Weapon Balance

MTAR-X: Reduced head-shot damage multiplier.


Restrict DLC weapons for clan v clan & esports mode.


Fixes dock exploit area in Whiteout.
Fixed map exploit on Freight so deployable boxes no longer stick to the gate.
Fixed map exploit on Warhawk so deployables no longer stick to the fence.
Overall anti-cheat improvements.

Additional Fixes

Adjusted Domination spawn logic to make it less likely for defenders to spawn near a flag if it is being captured.
Fix for 4096 error.
Fix for wiretap perk to work properly in Hardcore modes.
Fixed issue that classified non-sliding kills as sliding kills if the user died mid-slide.
Fix to default killstreak highlight to last one selected.
Fixed issue that allowed the user to navigate menus while accepting a clan invite.
Fixed flare audio after player leaves helo gunner.
Fixed hardcore audio alias for kill confirmed.
Added proper friendly alias for blitz friendly scoring.
Fix to properly show a popup dialog if a user tries to join on someone from the recently met player list that is a blocked user.
Added killcam for Night Owl deaths.
Fixed character scene offset causing misalignment of some characters.

New Features

"Chaos Mode" for Extinction.


Stability and performance improvements.
Fixed challenges that were providing more than one skill point.
Casual mode does not write to leaderboards.
Fixed issue where player models could appear stuck when taking large amounts of damage at once.
Improvements to drill placement logic.
Armor is now invulnerable when the Tank Class skill is active.


Late joining, spectating and players in Last Stand will now be teleported to the final Breeder fight if triggered without them.
Fixed case where players could prevent the Breeder from spawning on Nightfall.


Improved alien navigation and pathing.
Improved wall and ceiling navigation for aliens.
Updated Kraken smash and cool down logic.
Fixed ingredient issue where some combinations prevented creation.
Fixed cases where players could not turn a Rhino into a pet when using a Relic.
Improvements to clipping to prevent players from getting to undesirable locations.
Improvements to the Tesla Traps behavior.
Improved clipping to prevent players from placing the drill in undesirable locations.
MAAWS stability and tracking improvements.
Drill cannot be removed from the Drillbot after being placed.
Replaced the Drill waypoint icon after completing the defend from afar sequence.
Late joining, spectating players and players in Last Stand will now be teleported to the Kraken fight if triggered without them.
Improvements to pillage locations.
Deployed items in the lower portion of the ship are removed allowing for new item placement on the top deck of Mayday.
Friendly Seeder Turrets no longer prevent the gas sequence from triggering.
Intel audio snippets now play in game after being collected.
EMP effect from the Kraken no longer impacts skill point menu access.
Fixed crafting scoring exploit where players would mistakenly receive funds when canceling crafting.

PC Specific Update

Fixed rare crash.
Fixed invites not being processed properly during a loading screen in Multiplayer.
Fix to return user to the barracks after leaving clan through clan details.

The patch is out now for PC, and will download automatically through Steam.

Survarium opens its doors for one-day beta access this Friday

Posted by Shark (Admins) at Apr 23 2014, 02:09 PM. 0 comments

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Survarium—the Stalker-ish free-to-play online shooter—is preparing for "Doors Open Day" this Friday. Think of it like the opening of Pandora's box, only instead of all the world's evil, it's letting loose limited access to the game. And instead of a slow descent into guilt and madness, you've got a gun.

For 24-hours only, the game will be available to try in open beta, after which, its doors again slam shut. As early warning for what to expect, creators Vostok have created a video preview of the game's progress.

The 25th has been earmarked for the open access event. After that, potential players will have to wait for the full open beta; something Vostok say isn't too far away.

Currently the MMO shooter consists of just a PvP mode. In time, Vostok want the game to be a full online survival experience, in which mutants roam the lands, and humans fight over valuable anomalies.

To participate, head to the Survarium website on the 25th to download the game's latest client.

Middle-Earth: Shadow of Mordor system requirements are even higher than Watch Dogs

Posted by Shark (Admins) at Apr 9 2014, 11:50 PM. 0 comments

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Do you remember Shadow of Mordor? You're forgiven if not, because, as generic fantasy names go, it's almost memorably unmemorable. If you need a refresher, the announcement trailer is an adequate primer for Warner Brothers' upcoming Assassin's Creed-meets-Lord of the Rings fantasy action-'em-up.

In preparation for its October release, a Steam listing has appeared. With it, are the game's PC system requirements. For those recently stung by Watch Dogs' high demands, these specifications may provide a familiar feeling of computational inadequacy.

OS: 64-bit: Vista, Win 7, Win 8
Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 560 | AMD Radeon HD 6950
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 25 GB available space

OS: 64-bit: Win 7, Win 8
Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 670 | AMD Radeon HD 7970
DirectX: Version 11
Network: Broadband Internet connection
Hard Drive: 40 GB available space

To compare, we're seeing a similar 64-bit OS restriction. And while the minimum RAM requirement is lower, the recommended GPU is higher; recommending the newer GTX 670, over Watch Dogs' suggestion of a GTX 560.

As with Watch Dogs, Shadow of Mordor is releasing on Xbox 360 and PS3 as well as PC and current-gen consoles. So while this is a good suggestion of where system requirements are heading, it's possible that the size of these games are still being set by the older hardware. As we move away from the last-gen, we should get an even better idea of the components needed to stay competitive.

The GTX Titan Z: $1000 more than two Titan Blacks, and probably slower

Posted by Shark (Admins) at Apr 9 2014, 08:13 PM. 0 comments

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Because lots of people paid serious money to buy up all the GTX Titans Nvidia could make, they've decided to push things further. The twin-GPU GTX Titan Z is a $3,000 graphics card announced at the GPU Technology Conference (GTC) in San Jose. According to Nvidia CEO Jen-Hsun Huang it exists simply because “the market just wanted so much more performance,” but is it really worth all that money?

The card will be the latest in Nvidia's line of dual-GPU graphics cards and contains a pair of the GK110 GPUs that have featured previously in Nvidia's GTX Titan Black cards. That means it's got a total of 5,760 CUDA cores, with an aggregated 12GB of GDDR5 video memory.

“If you're in desperate need of a supercomputer,” said Huang introducing it, “and you need one close by and handy - one that will sit next to your desk - we have just the card for you: Titan Z.”

While it's pretty impressive that much performance and technology is being squeezed into a single graphics card, it also seems to be far too expensive for what it is. Essentially it's a pair of Titan Black GPUs on one slice of PCB. They're the quickest GPUs Nvidia have available right now, but a pair of those cards will set you back some $2,000. The real kicker is that an SLI setup with twin GTX Titan Blacks is also likely to perform a fair bit quicker than a single Titan Z card.

Why? Because generally a dual-GPU card will have its chips clocked slower than an individual card's GPU to be able to maintain suitable thermals and sit within a certain energy footprint. Nvidia haven't released the full specs of the Titan Z, but if it follows any of the dual-GPU designs that have gone before it then those GK110 chips are likely to be sitting around 800-850MHz compared to the 889MHz of the separate GTX Titan Black GPUs.

So that's a single card which costs $1,000 more than buying a pair of Titan Blacks and likely wont be able to perform as quickly. If this thing used a pair of the new 28nm top Maxwell GPUs I could understand the price disparity, but the GK110 is getting on a bit now. We'll know more when Nvidia releases the card's full specs, and I have the chance to run some benchmarks.

Dark Souls 2 producer explains accessibility, says combat feels more intuitive

Posted by Shark (Admins) at Mar 4 2014, 01:23 PM. 0 comments

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To call Dark Souls hard is to sort of miss the point. It was a challenge, to be sure, but mainly because its story and systems were obtuse and coy enigmas hidden throughout the game. Dark Souls 2's co-director Yui Tanimura has never shied away from using the word "accessibility", causing some to worry that the game's obscurities would be more clearly signposted for the sequel.

In an interview with OXM, Namco Bandai producer Takeshi Miyazoe has explained how the team have translated their philosophy of accessibility into a game that doesn't ruin the game's mystery or challenge.

"It's a lot of things that happen behind the scenes, like the motion capture," Miyazoe said. "In the previous game, the player motions were hand-animated, whereas this time they're motion-captured by stunt artists." Supposedly, this makes the combat feel more intuitive, making it easier and more natural to read the intricacies of an enemy's attack moves.

As for the story, Dark Souls 2 will remain just as obscure. "The 'true story' isn't as important to us as the story each player creates based on his or her own roleplay," Miyazoe said. "We want you to explore or get items and read the descriptions to find out more, so that you are able to fill in the gaps as you explore."

Despite this, the game will be more upfront with certain systems. "In terms of tutorials it will be a little more than in Dark Souls I, but we're not going to explain all the tools you'll have," said Miyazoe. "We want players to be creative."
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